MXR M108 Ten Band EQ
MXR · 1975
What It Is
The MXR M108 is a ten-band graphic equalizer pedal with sliders at 31Hz, 63Hz, 125Hz, 250Hz, 500Hz, 1kHz, 2kHz, 4kHz, 8kHz, and 16kHz — covering the full audible spectrum. It operates with ±12dB of cut or boost per band. Graphic EQs differ from parametric EQs: the center frequencies are fixed, but you have more bands to work with simultaneously. The M108 is used in the effects loop for global tone shaping or inline for frequency-specific sculpting. Many players use it to compensate for room acoustics or to notch out feedback frequencies on stage.
Tonal Character
The M108 itself is as transparent as a graphic EQ can be. Its effect on tone is entirely determined by how you set the sliders. Used subtly it adds presence, removes mud, or compensates for a room; used aggressively it can completely reshape a tone. Common applications: cut 250–500Hz to reduce mud, boost 2–4kHz for presence, cut 63–125Hz for tightness.
Found In
| Platform | Model Names |
|---|---|
| HeadRush | 10 Freq EQ |
Videos
Manual
View ManualFamous Uses
- →Eddie Van Halen — used in effects loop for tone shaping
- →Standard tool in professional touring rigs for decades
Best For
Controls Explained
Descriptions reflect the real-world gear these models are inspired by. Your modeler's implementation may vary. Use as a starting point — always trust your ears.
31Hz slider
Sub-bass — felt more than heard on guitar. Useful for bass guitar to add physical weight, or to cut when sub-bass is causing problems with your monitoring. Most guitar signals have almost no content here.
63Hz slider
Deep bass — the bottom of the guitar's fundamental frequency range. Boosting here adds thump and body. Cutting here tightens up a bass-heavy amp model. On bass guitar, this is where the core low-end weight lives.
125Hz slider
Low bass — fullness and body. Boosting produces warmth; cutting reduces boominess. On a modeler, cutting 125Hz slightly (2–3dB) can clean up low-end mud from amp+cab simulations that have excessive warmth in this range.
250Hz slider
Low-mid — warmth or boxiness. This is the most common 'problem frequency' range in guitar and bass tone. Too much 250Hz produces a cardboard, boxy quality. Cutting here slightly (3–6dB) opens up the tone significantly, particularly on clean amp models. Boosting adds warmth but risks muddiness.
500Hz slider
Mid — presence or honk. The 500Hz range is where the 'honky' midrange character of many amp models lives. Cutting here produces a more scooped, open sound. Boosting produces a nasal, forward tone. On lead guitar tones, a slight cut at 500Hz combined with a boost at 2–4kHz is a classic presence-without-honk approach.
1kHz slider
Upper-mid — attack and definition. Where pick and pluck attack lives on guitar and bass. Boosting around 1kHz adds clarity and note definition. Cutting here softens the attack. On high-gain rhythm tones, a slight boost at 1kHz improves palm-mute definition and chord clarity.
2kHz slider
Upper-mid/presence — where guitars cut through a mix. Boosting 2kHz is one of the most effective ways to make a guitar or bass audible in a dense arrangement. On a modeler, if your tone sounds good in isolation but disappears in a band context, try a 3–6dB boost at 2kHz.
4kHz slider
Presence — articulation and pick attack. Boosts here add a crisp, defined quality to the attack of each note. On clean tones, a moderate 4kHz boost makes fingerpicked passages more articulate. On high-gain tones, too much 4kHz can produce harshness.
8kHz slider
Treble — brightness and air. Boosting adds a sense of open, sparkling high end. Cutting removes brightness. On amp simulations that feel dull or cloudy in the high end, a boost at 8kHz can add the 'air' that restores realism.
16kHz slider
High treble — air and shimmer. The uppermost audible octave. Boosting adds extreme brightness and shimmer. Most guitar tones have limited content above 10kHz, so this slider has a more subtle effect on guitar than on cymbals or acoustic instruments. Useful for adding sparkle to clean tones.
Output
Overall volume after EQ processing. When making significant cuts (removing problem frequencies), the output level will drop — compensate by raising the Output control. When boosting multiple bands significantly, the output will increase — lower the Output to maintain consistent overall level.
Sample Configurations
Starting points for common tones — dial in from here.
| Name | Output | 31Hz | 63Hz | 125Hz | 250Hz | 500Hz | 1kHz | 2kHz | 4kHz | 8kHz | 16kHz | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mud Cut | +2 | 0 | 0 | -2 | -5 | -2 | 0 | +3 | +2 | 0 | 0 | Remove boxiness at 250Hz, add presence. Standard clarity EQ. |
| Presence Add | 0 | 0 | 0 | 0 | 0 | -3 | +2 | +4 | +3 | +1 | 0 | Boost 2–4kHz for guitars that disappear in a band mix. |
| Bass Tighten | 0 | -3 | -2 | -3 | -4 | -1 | +2 | +2 | +1 | 0 | 0 | For high-gain rhythm — cuts low-end muddiness, adds pick attack. |